Thursday, December 15, 2011

Project Impossible: CAW in Three Weeks!

I'm not too sure about my ability to keep up a blog. I've failed a couple of times before. Still, I do love my Sims and when I have the time to play (which truly isn't that often), I like to keep track of what I've been doing.

 My latest endeavor has been tackling Create-A-World (CAW). I purchased The Sims 3 Pets last month and I finally played it for a few hours last week. My newest legacy family, the Gregorys, is in Hidden Springs and I've been struggling to fit all the Pets lots into the neighborhood. Furthermore, although I want the Gregory family to have pets, their house is a bit too snug for it.

Somehow, this led me to creating my own world. I've been wanting to for some time. My first attempt was when CAW was new and not many people knew exactly how to use it successfully. Now, with the help of various wise bloggers and world-building pioneers, I'm slowly creating a new world. EA has announced their next expansion pack, promising entertainment venues galore and I want this new world to be able to accommodate the new expansion.

Most important, I'm on vacation for another three weeks and after that, it's doubtful that I'll be able to do much simming. So, my goal, to complete the world (the roads, terrains, CAW environment, and spawners) before my vacation ends. After that, I will build lots, create families, and do testing at my leisure.

For now, I plan to post on the various steps to creating this world. I'm hoping that, by doing so, I can prevent myself from abandoning both this project and this blog. This may not be helpful as a How-To. Rather, it will be more of a journal of how I've chosen to do it, with many obstacles, re-designs, failures, and successes along the way. However, I hope that it will offer some insight into world-making. Or at least that it will be useful to someone.

On to Step One: Generating a Design Concept!

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